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🔴可玩性 Gameplay
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Card
Character Development
Contents
Context Search
CoreMechanicsAndLevelDesign
CoreMechanicsAndLevelDesign.html
Creative and Expressive Play
Demographic Catergories
Dynamic Table
Editable Family Tree
Elaboration Stage
Expandable TOC
FlowChart
Footnote
Fundamental Elements of Game
Game Concepts
Game Design
Game Worlds
Have fun with
highlight
Image
Image Gallery
Insert Draw.io Html
List by Tag
Map
Map Cluster
myStyleSheet
Numbered List
Player&CoreMechanism
Player&CoreMechanism.html
Quick Table
Storytelling
Storytelling Engine
StorytellingEngine.html
The Major Genres
TiddlyMap!!
Understanding your player
VandenBerghe’s Five Domains of Play
五种最常见的机制
使 PvE 游戏公平
使 PvP 游戏公平
假想性
偶然性的作用
关卡设计中的经典错误
关卡设计中的重要问题
关卡设计的一般原理
关卡设计过程
关键设计原理
动作
布局 Layouts
挑战
故事类型
核心机制 Core Mechanics
核心机制和游戏可玩性
游戏平衡 Game Balancing
游戏开发的各个过程
游戏目标
游戏规则
游戏设计师最有用的技能
游戏设计文档
电子游戏的关键组件
电子游戏的结构
经常使用的一些挑战
统治性策略 Dominant Strategies
让游戏变得有趣
设计核心机制